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Janne Markkula
Level Designer

jannemarkkula.ld@gmail.com • www.jannemarkkula.com


Creative and analytical level designer with 10+ years of experience creating video games.
Deep passion for great level flow and creating game worlds that are a joy to explore.
Interested and willing to learn new tools and workflows, and able to grasp new concepts quickly.

Technical Skills

Skills:

Engines:

Other Software:

Level design, Game design, 3D modeling,
Visual scripting, Prototyping, Playtesting,
Simple and clear drawing skills to illustrate ideas

Unity, Unreal Engine 5, UDK, Custom Engines

Blender, Photoshop, Substance Painter,
Marmoset Toolbag, Github, Hansoft

Co-Owner at Potentially Odd
June 2021 - February 2023
⦁ Game and level design for 3D platformers
⦁ Design, modeling, and texturing of low-poly 3D assets
⦁ Programming (C#, Unity)

Senior 3D artist on Starbase at Frozenbyte Inc.

June 2016 - August 2021
⦁ Level design and space station layout using in-house tools
⦁ Designing in-house terrain and world creation tools together with the
programming team
⦁ Designing, modeling, and texturing sets of modular 3D assets in
collaboration with level designers and level artists
⦁ Concept art for environments and UI features
⦁ On-boarding and assisting new employees

Independent Game Developer and Mapper

September 2012 - Present
⦁ Game and level design for multiple independent games
⦁ Game and level design for custom maps for Prodeus and A Hat in Time
⦁ Design, modeling, and texturing of 3D assets for multiple games
⦁ Programming (C#, Unity), visual scripting

Relevant Experience

Language Ability

Finnish:

English:

Japanese:

Native

Fluent

Intermediate (JLPT N2)

Education

Metropolia University of Applied Sciences - Bachelor’s degree, 3D animation and visualization

August 22, 2011 - May 9, 2015

Helsinki School of Natural Sciences - High school graduate
August 15, 2006 - June 5, 2010

Matsubara High School, Osaka, Japan - High school exchange student
2008 - 2009

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