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Janne Markkula
Level Designer

jannemarkkula.ld@gmail.com • www.jannemarkkula.com

Creative and analytical level designer with 10+ years of experience creating video games.

Deep passion for great level flow and creating game worlds that are a joy to explore.

Interested and willing to learn new tools and workflows, and able to grasp new concepts quickly.

Technical Skills

Skills:

Engines:

Other Software:

Level design, Game design, 3D modeling,

Unity, Unreal Engine 5, UDK, Custom Engines

Blender, Photoshop, Substance Painter,
Marmoset Toolbag, Github, Hansoft

Visual scripting, Prototyping, Playtesting,

Simple and clear drawing skills to illustrate ideas

Co-Owner at Potentially Odd
June 2021 - February 2023

Relevant Experience

⦁ Game and level design for 3D platformers

⦁ Design, modeling, and texturing of low-poly 3D assets

⦁ Programming (C#, Unity)


Senior 3D artist on Starbase at Frozenbyte Inc.
June 2016 - August 2021

⦁ Level design and space station layout using in-house tools

⦁ Designing in-house terrain and world creation tools together with the programming team

⦁ Designing, modeling, and texturing sets of modular 3D assets in collaboration with level designers and level artists

⦁ Concept art for environments and UI features

⦁ On-boarding and assisting new employees


Independent Game Developer and Mapper
January 2012 - Present

⦁ Game and level design for multiple independent games

⦁ Game and level design for custom maps for Prodeus and A Hat in Time

⦁ Design, modeling, and texturing of 3D assets for multiple games

⦁ Programming (C#, Unity), visual scripting

Language Ability

Finnish:

English:

Japanese:

Native

Fluent

Intermediate (JLPT N2)

Education

Metropolia University of Applied Sciences - Bachelor’s degree, 3D animation and visualization

August 22, 2011 - May 9, 2015


Helsinki School of Natural Sciences - High school graduate
August 15, 2006 - June 5, 2010


Matsubara High School, Osaka, Japan - High school exchange student
2008 - 2009

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